Recently we took at look at the phases of inquiry-based learning through a framework, and even apps that were conducive to inquiry-based learning on the iPad.
During our research for the phases framework, we stumbled across the following breakdown of the inquiry process for learning on 21stcenturyhsie.weebly.com (who offer the references that appear below the graphic). Most helpfully, it offers 20 questions that can guide student research at any stage, including:
What do I want to know about this topic? How do I know I know it? What kinds of resources might help? How do I know the info is valid? Does my research raise new questions? And, in a nod to digital and social media, How do I use media to express my message?
These stages have some overlap with self-directed learning. Hopefully you’ll find the following graphic–and the embedded stages and questions–helpful in your planning, or to distribute to students as they make sense of what could be a new (for them) approach to learning.
20-questions-to-guide-inquiry-based-learning
References
Cross, M. (1996). Teaching Primary Science: empowering children for their world. Melbourne: Longman Australia.
Kuhlthau, C., Maniotes, L., & Caspari, A. (2007). Guided Inquiry: Learning in the 21st Century. London: Libraries Unlimited.
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quinta-feira, 14 de abril de 2016
20 Questions To Guide Inquiry-Based Learning
Etiquetas:
Artigos sobre Educação,
Práticas
Inquiry Based Learning
Are you looking for a different way to approach teaching/learning? Inquiry based learning is a great way to keep students engaged and thinking critically. In my classroom we all take ownership for our learning. I try to use the student's interests, sense of wonder, or real life connections to guide our learning. I find it creates active learners who become problem solvers and critical thinkers.
In order to teach using an inquiry stance you need to be very familiar with your curriculum because you need to be on the look out for curriculum connections as they arise.
For example, my school will be getting a new creative playground soon because the one we have is too small for our growing population. We also have a developmental education classroom at our school with students in wheel chairs and other physical needs. Our current playground isn't accessible to them. I presented this real life situation to my class and asked them, "Can we design a playground that meets the needs of all students at our school?". Of course, this connects to our structures curriculum nicely. Students conducted an interview of the developmental education teacher, they researched playground designs and they created their own designs that included things like bucket swings for students in wheelchairs, elevators, ramps etc.
We learned about simple machines as we went along and I did some direct teaching as well (because inquiry based learning does not mean that direct teaching cannot occur...in fact it should occur, but only when necessary).
Generally, at the start of a new inquiry I conduct a knowledge building circle with my students to find out what they know, what they are interested in learning about and what misconceptions they might have. This sounds like a KWL chart on the surface but it is much more! The conversations that arise tend to be deep and meaningful.
In a knowledge building circle, students sit in a circle (which eliminates hierarchy) and have a discussion about something that the teacher has presented, often it is a question that is posed. The role of the teacher is to sit back and listen, record observations or record student thoughts. In the pictures above I have recorded students thoughts, wonderings and questions while they discussed the questions with their classmates. You would be surprised at the thoughtful ideas and theories that come from first and second graders when they are given the uninterrupted time to share. Sitting in the circle helps to keep everyone's attention.
In a knowledge building circle, it's not about getting the right answer. It's about sharing thoughts, having a discussion, sharing theories, questions, things they wonder etc.
Once we have our knowledge building circle I can generally see several directions I can take our learning based on the ideas and thoughts that were shared. I can plan lessons, projects and explorations based on the needs and interests of my students.
I try to use my student's interests to guide our learning. One way to do this is to create a spot on the wall that is just for their interests. In my class we have a "Wonder Wall". Students can post questions about anything that they are interested in and I try to find a way to incorporate them into our learning. Several students were very interested in Big Foot so I decided this would be a perfect way for us to learn about animals. We began with a knowledge building circle where I asked, "Is Big Foot an Animal?". It led to a very interesting discussion. I also used the idea of Big Foot as a lead in to talking about animal adaptations.
You can also just listen to students talk to find out what they're interested in. Mine are obsessed with Lego! I could use that to tie in with structures. There are so many possibilities and connections that can be made by just listening to our students.
Once I conduct the knowledge building circle I provide time for my students to explore whatever it is we are learning about. In the pictures above we we were learning about animal adaptions so we can figure out why Big Foot has never been caught. I created some mock animal adaptations for my students to explore with. I also try to provide as many books, websites, etc. to enhance their learning. The book "Animals Show Off" has been in my classroom library all year and not one student picked it up to read it. Now that we are learning about adaptations and Big Foot, they are fighting over who gets to read it next!
When you teach using an inquiry approach there may not always be a final product and generally there aren't any tests. Assessment occurs through out the inquiry and is often a mix of anecdotal notes, videos, voice notes, photographs and sometimes a final product or project. Much of my assessment comes from conversations with my students and recording of anecdotal notes. My students also have notebooks that they record their observations, questions, diagrams etc. in and I often use those as part of their assessment.
Two fabulous tools I use are Evernote and iDoceo. They are both apps that are great for note taking and you can attach photos, videos etc. right to your anecdotal notes. I have my ipad on me at all times during our learning so I can record the great things that my students are saying and doing. It also allows me to give them immediate feedback.
I find I know my students so much better now and when it comes to writing the dreaded report cards, my comments are easily personalized and reflect my students true knowledge and understanding much more than if I had just given them a test and based their marks and comments on that.
If you're looking for more information on inquiry based learning this is a great website to checkout and they even have a FREE ebook! Natural Curiosity
I refer to their book all the time!
Have you tried an inquiry approach to teaching in your classroom? I would love to hear from you! Leave me a comment.
In order to teach using an inquiry stance you need to be very familiar with your curriculum because you need to be on the look out for curriculum connections as they arise.
For example, my school will be getting a new creative playground soon because the one we have is too small for our growing population. We also have a developmental education classroom at our school with students in wheel chairs and other physical needs. Our current playground isn't accessible to them. I presented this real life situation to my class and asked them, "Can we design a playground that meets the needs of all students at our school?". Of course, this connects to our structures curriculum nicely. Students conducted an interview of the developmental education teacher, they researched playground designs and they created their own designs that included things like bucket swings for students in wheelchairs, elevators, ramps etc.
We learned about simple machines as we went along and I did some direct teaching as well (because inquiry based learning does not mean that direct teaching cannot occur...in fact it should occur, but only when necessary).
Generally, at the start of a new inquiry I conduct a knowledge building circle with my students to find out what they know, what they are interested in learning about and what misconceptions they might have. This sounds like a KWL chart on the surface but it is much more! The conversations that arise tend to be deep and meaningful.
In a knowledge building circle, students sit in a circle (which eliminates hierarchy) and have a discussion about something that the teacher has presented, often it is a question that is posed. The role of the teacher is to sit back and listen, record observations or record student thoughts. In the pictures above I have recorded students thoughts, wonderings and questions while they discussed the questions with their classmates. You would be surprised at the thoughtful ideas and theories that come from first and second graders when they are given the uninterrupted time to share. Sitting in the circle helps to keep everyone's attention.
In a knowledge building circle, it's not about getting the right answer. It's about sharing thoughts, having a discussion, sharing theories, questions, things they wonder etc.
Once we have our knowledge building circle I can generally see several directions I can take our learning based on the ideas and thoughts that were shared. I can plan lessons, projects and explorations based on the needs and interests of my students.
I try to use my student's interests to guide our learning. One way to do this is to create a spot on the wall that is just for their interests. In my class we have a "Wonder Wall". Students can post questions about anything that they are interested in and I try to find a way to incorporate them into our learning. Several students were very interested in Big Foot so I decided this would be a perfect way for us to learn about animals. We began with a knowledge building circle where I asked, "Is Big Foot an Animal?". It led to a very interesting discussion. I also used the idea of Big Foot as a lead in to talking about animal adaptations.
You can also just listen to students talk to find out what they're interested in. Mine are obsessed with Lego! I could use that to tie in with structures. There are so many possibilities and connections that can be made by just listening to our students.
Once I conduct the knowledge building circle I provide time for my students to explore whatever it is we are learning about. In the pictures above we we were learning about animal adaptions so we can figure out why Big Foot has never been caught. I created some mock animal adaptations for my students to explore with. I also try to provide as many books, websites, etc. to enhance their learning. The book "Animals Show Off" has been in my classroom library all year and not one student picked it up to read it. Now that we are learning about adaptations and Big Foot, they are fighting over who gets to read it next!
When you teach using an inquiry approach there may not always be a final product and generally there aren't any tests. Assessment occurs through out the inquiry and is often a mix of anecdotal notes, videos, voice notes, photographs and sometimes a final product or project. Much of my assessment comes from conversations with my students and recording of anecdotal notes. My students also have notebooks that they record their observations, questions, diagrams etc. in and I often use those as part of their assessment.
Two fabulous tools I use are Evernote and iDoceo. They are both apps that are great for note taking and you can attach photos, videos etc. right to your anecdotal notes. I have my ipad on me at all times during our learning so I can record the great things that my students are saying and doing. It also allows me to give them immediate feedback.
I find I know my students so much better now and when it comes to writing the dreaded report cards, my comments are easily personalized and reflect my students true knowledge and understanding much more than if I had just given them a test and based their marks and comments on that.
If you're looking for more information on inquiry based learning this is a great website to checkout and they even have a FREE ebook! Natural Curiosity
I refer to their book all the time!
Have you tried an inquiry approach to teaching in your classroom? I would love to hear from you! Leave me a comment.
Etiquetas:
Artigos sobre Educação,
Práticas
terça-feira, 12 de abril de 2016
Jogos digitais são cada vez mais usados nas escolas
Jogos Digitais nas Escolas
Se o mundo em que as crianças crescem é digital, o ensino caminha para lá. Só neste ano, o governo lançou iniciativa, combinando programação e jogos, para 27 mil alunos
Na gíria são conhecidos como "jogos sérios". E o nome diz quase tudo: são aplicações informáticas, desenvolvidas com base na mesmas tecnologias e princípios utilizados nos videojogos, mas em que o entretenimento não é o objetivo e sim um meio para um fim: ensinar. Aos poucos, estes jogos educativos vão fazendo o seu percurso nas escolas portuguesas, e já há programas que abrangem dezenas de milhares de crianças.
"A utilização de jogos digitais na promoção das aprendizagens, apesar de não estar generalizada, já é utilizada em muitas escolas portuguesas", confirma ao DN o Ministério da Educação, que dá vários exemplos da aplicação prática deste conceito.
Mais de 27 mil crianças dos 3.º e 4.º anos já estão neste ano abrangidas pelo programa
A iniciativa Programação no 1.º Ciclo do Ensino Básico, da responsabilidade da Direção-Geral da Educação (DGE) e que se encontra em funcionamento desde o início do presente ano letivo", é uma das mais relevantes. Quanto mais não seja pela dimensão, "abrangendo mais de 700 professores e de 27 000 alunos dos 3.º e 4.º anos de escolaridade e obedecendo também a uma lógica de jogo (o Scratch e o Kodu, por exemplo)".
Mas há outros casos de sucesso. "O Minecraft EDU é outras das aplicações com relatos de utilização bem-sucedida em Portugal neste contexto da utilização de jogos para a aprendizagem", ilustra o gabinete de Tiago Brandão Rodrigues, referindo-se ao clássico de construção virtual, por blocos, cujas aplicações educativas permitem desde estudar as pirâmides de Gizé a obter alguns princípios de engenharia eletrotécnica.
Outro caso de sucesso, introduzido nas escolas em 2011 e ainda disponível, é o PING (Poverty Is Not a Game, ou "A Pobreza não É Um Jogo"), aplicação desenvolvida por diversas fundações europeias, incluindo a Gulbenkian, com o objetivo de chamar a atenção para as questões da pobreza e exclusão.
O ministério destaca ainda novos projetos nacionais, orientados para as chamadas áreas de ensino nucleares. Nomeadamente "as iniciativas da Universidade de Coimbra, que desenvolveu recentemente três jogos para serem utilizados em áreas do currículo (Matemática, Português e História) e que pela 3.ª vez organiza neste ano o Encontro de Jogos e Mobile Learning".
Outro projeto internacional, que envolve cientistas portugueses e será também testado nas escolas nacionais a partir de 2017, é o BEACONING. Uma sigla que, em português, é traduzida para "derrubar barreiras educativas através de uma aprendizagem contextualizada, pervasiva e com base em jogos". Conta com 5,9 milhões de euros de investimento, envolvendo vários países e milhares de alunos.
Os jogos são apenas o primeiro passo. Há escolas que já estão na etapa seguinte, aproveitando o conforto dos alunos com as novas tecnologias - e não apenas para jogar - para fazer destas a ferramenta básica do ensino. São as já chamadas "escolas do futuro", embora Rui Lima, coordenador pedagógico do Colégio Monte Flor, de Carnaxide, "prefira o termo "escolas do presente", porque estamos a trabalhar para os alunos de agora. O que procuramos é articular o ensino dos alunos com o mundo que os rodeia", explicou recentemente ao DN, numa apresentação na Futurália. "E as novas tecnologias são um dos aspetos desse mundo."
Se o mundo em que as crianças crescem é digital, o ensino caminha para lá. Só neste ano, o governo lançou iniciativa, combinando programação e jogos, para 27 mil alunos
Na gíria são conhecidos como "jogos sérios". E o nome diz quase tudo: são aplicações informáticas, desenvolvidas com base na mesmas tecnologias e princípios utilizados nos videojogos, mas em que o entretenimento não é o objetivo e sim um meio para um fim: ensinar. Aos poucos, estes jogos educativos vão fazendo o seu percurso nas escolas portuguesas, e já há programas que abrangem dezenas de milhares de crianças.
"A utilização de jogos digitais na promoção das aprendizagens, apesar de não estar generalizada, já é utilizada em muitas escolas portuguesas", confirma ao DN o Ministério da Educação, que dá vários exemplos da aplicação prática deste conceito.
Mais de 27 mil crianças dos 3.º e 4.º anos já estão neste ano abrangidas pelo programa
A iniciativa Programação no 1.º Ciclo do Ensino Básico, da responsabilidade da Direção-Geral da Educação (DGE) e que se encontra em funcionamento desde o início do presente ano letivo", é uma das mais relevantes. Quanto mais não seja pela dimensão, "abrangendo mais de 700 professores e de 27 000 alunos dos 3.º e 4.º anos de escolaridade e obedecendo também a uma lógica de jogo (o Scratch e o Kodu, por exemplo)".
Mas há outros casos de sucesso. "O Minecraft EDU é outras das aplicações com relatos de utilização bem-sucedida em Portugal neste contexto da utilização de jogos para a aprendizagem", ilustra o gabinete de Tiago Brandão Rodrigues, referindo-se ao clássico de construção virtual, por blocos, cujas aplicações educativas permitem desde estudar as pirâmides de Gizé a obter alguns princípios de engenharia eletrotécnica.
Outro caso de sucesso, introduzido nas escolas em 2011 e ainda disponível, é o PING (Poverty Is Not a Game, ou "A Pobreza não É Um Jogo"), aplicação desenvolvida por diversas fundações europeias, incluindo a Gulbenkian, com o objetivo de chamar a atenção para as questões da pobreza e exclusão.
O ministério destaca ainda novos projetos nacionais, orientados para as chamadas áreas de ensino nucleares. Nomeadamente "as iniciativas da Universidade de Coimbra, que desenvolveu recentemente três jogos para serem utilizados em áreas do currículo (Matemática, Português e História) e que pela 3.ª vez organiza neste ano o Encontro de Jogos e Mobile Learning".
Outro projeto internacional, que envolve cientistas portugueses e será também testado nas escolas nacionais a partir de 2017, é o BEACONING. Uma sigla que, em português, é traduzida para "derrubar barreiras educativas através de uma aprendizagem contextualizada, pervasiva e com base em jogos". Conta com 5,9 milhões de euros de investimento, envolvendo vários países e milhares de alunos.
Os jogos são apenas o primeiro passo. Há escolas que já estão na etapa seguinte, aproveitando o conforto dos alunos com as novas tecnologias - e não apenas para jogar - para fazer destas a ferramenta básica do ensino. São as já chamadas "escolas do futuro", embora Rui Lima, coordenador pedagógico do Colégio Monte Flor, de Carnaxide, "prefira o termo "escolas do presente", porque estamos a trabalhar para os alunos de agora. O que procuramos é articular o ensino dos alunos com o mundo que os rodeia", explicou recentemente ao DN, numa apresentação na Futurália. "E as novas tecnologias são um dos aspetos desse mundo."
quinta-feira, 17 de março de 2016
Flip Your Classroom with iPad
Flip Teaching interfuses educational content demonstration through web presentations and engaging activities with students in class. It delivers knowledge to students with online presentations as well as home assignments and tasks. Teachers help students after they try to solve the problems themselves. Pedagogue can be attentive towards all the students individually and students can help each other thus making class time for hands-on work. Flipping the classroom also allows teachers to contribute more time to students’ individual needs and provide more tailored education. The implementation of iPad changed the traditional, old-fashioned teaching practice and can contribute enormously in a flipped classroom.
IPad can help student access subject knowledge in less time and deal with the problems arising in the classroom during a lecture. In a flipped classroom, no students can hide themselves and sit idly; they have to work with their fellows. The ability to characterize learning is being emphasized with introducing of iPad. In the flipped iPad classroom students learn the lessons at their best suitable time and location. With the paused-recording-setup, writing, typing, finding images, drawing diagrams, loading web pages comes on demand thus allowing students to focus during the face-to-face class. The students can discuss the problems and solve the issues amongst themselves in the online class forum; the feedbacks from the teachers and comments from classmates or parents are possible. For each discipline, it will be less about sitting-and-getting and more about learning by doing.
Before using iPad for flipped learning, some preliminary things you should carefully consider and get familiar with the techniques. It is crucial to provide engaging learning objects for students to consume at home in order to acquire content. You can either acquire high quality off-the-shelf content from Apple education Store, such as the science app “Focus on Plant” from TouchApp; or you can create your own teaching materials using flip teaching support tools. For example, iPad app “E-Lecture Producer“ can help you to recorder and publish voice-over PPT online. From a technical perspective, you should always grasp the basic before starting your iPad journey, understand how to ‘Transfer files from a computer to iPad’, ‘Display or Mirror your iPad screen on an external projector’ and ‘Tablet security concerns and solutions in the classroom’ etc. General iPad tools are available to help you manage classroom, interact with students and improve education outcome.
Flipping is an erratic method for a teacher towards a more focused classroom but it is a great bridge between the teacher and learners with innovative ideas. Still in its early stages, flip teaching with iPad definitely requires time for its consolidated use in project-based learning, challenge-based learning and getting appreciation by a large community.
terça-feira, 16 de fevereiro de 2016
Ser professor no século XXI - desafios
Um desafio para todos os professores: Se é um professor do século XXI, eis algumas tarefas a desenvolver durante este ano letivo. Faça uma checklist e vá apontando... depois partilhe com a nossa comunidade SUPERTABI
terça-feira, 19 de janeiro de 2016
Workshop "O iPad / Tablet - aplicações para o ensino"
Decorreu hoje a primeira sessão do 2.º Workshop para docentes da Universidade do Porto, denominado "O iPad / Tablet - aplicações para o ensino".
Uma das vertentes deste workshop é (i) verificar a existência de aplicações e orientá-las do ponto de vista pedagógica para a sua utilização em contexto de sala de aula; (ii) outra é refletir sobre o tipo de tarefas em que pode ser usada.
Kahoot
Game based learning App
https://kahoot.it/#/ - versão aluno
https://getkahoot.com/ - versão professor
Padlet
Mural colaborativo
https://padlet.com
terça-feira, 12 de janeiro de 2016
Projetos Surprise Me - Licenciatura em Educação Básica - UM
Decorreu ontem no Instituto de Educação da Universidade do Minho a apresentação dos projetos Surprise Me, por parte dos alunos da Licenciatura em Educação Básica. Os projetos foram muito diversificados, com ideias inovadoras e arrojadas, potenciando as TIC como forma dos alunos adquirirem competências de aprendizagem. Acima de tudo pretendemos que os alunos refletissem sobre as práticas pedagógicas, sobre inovação pedagógica e na forma de introdução das TIC no processo educativo, não esquecendo qual é o fim da aprendizagem.
Ficam aqui alguns registos fotográficos da aula.
Parabéns a todos os futuros professores!
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